Thursday, 3 May 2012

GUI research

For this project i will be making an interface for a non-existent game. This is where my research will go for the development. I'm basing the interface on my game narrative project.

My inspiration on the interface comes from World of Warcraft, Mass Effect and to a lesser extent, Diablo.
World of Warcraft's map is one thing i have drawn inspiration from mainly because of its usefulness and its position on screen. It is something the player can just glance at. The squad control from Mass Effect is used as a method to give team-mates commands without directly controlling them. This is something i have incorporated into my GUI since the game features two playable characters and i wanted a way for controlling them both. Finally, for Diablo i have drawn inspiration from the health and mana display, since this game uses both these elements in its UI.

In respects toward the theoretical game-play, my inspirations come from Ratchet & Clank, Skyrim and, again, World of Warcraft. In R&C's case i have drawn inspiration from the dynamic of two completely different characters drawn together under strange circumstances and forced to co-operate to save the galaxy.  The exploration aspect of Skyrim is another game i have been inspired by mainly because the world my narrative is set in should be explored. Finally, the dragons from World of Warcraft and Dungeons and Dragons have been another source of inspiration.

Below is the interface.

Before i go into detail of the interface i will give some background of the games' story. The game revolves around two characters named Daurin; a 17 year-old guard and Kaiden; a young gold dragon. Both characters have to go on an epic quest to search for the lost fragments of an ancient sword, imbued with the power to stop the darkness from sweeping across Keltaria, homeland of the Humans. both characters are playable in the games' structure.


I have divided the GUI into 4 sections to make it easier to explain.

1. This is the commands that the player can give to one of the two characters. Simply put, if the player is controlling one character and needs to instruct the other character to help solve a problem or puzzle then this would make it easier to do so. The game, theoretically will allow the player to switch between the two characters at a touch of a button, these commands allow for basic control of the other character at all times.

2. This is where the main characters' health and magic bars will be. It also displays the currently equipped weapon at the current moment.

3. This is where the mini-map is displayed. It shows where both the characters are and landmarks such as towns and paths to aid with navigation. The map also shows north, east, south and west directions.

4. This is where the second characters' health, magic and currently equipped weapon or ability will be displayed. It also includes an image of Kaiden's head, this will alternate depending on which character the player is controlling.

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